ADVENTURE QUEST BOOKS
THE TOWER OF MELGOTH
You are Kylan Rett, a bold adventurer from the Kingdom of Vos. You have been captured by the evil wizard, Melgoth, and locked away in his dungeons. Melgoth plans to open the Shadow Portal and unleash forces of darkness on all the lands. It is up to you to save the realm, but first you must escape from the dungeons, find a way into his dark tower, and confront Melgoth himself.
THE LOST CITY OF TANARIS
You are Finneas Swift, a daring explorer in search of the ancient city of Tanaris, which has been lost for thousands of years. To find Tanaris, and the countless treasures within, you must meet up with historian Jacob Mosley, who has found an old map revealing the location of the hidden city. But time is running out… The greedy Baron von Elring and his henchmen are searching for the city too, and they will stop at nothing to take the treasure for themselves.
ESCAPE FROM BLACKROCK ISLAND
You are Captain Ramsey ‘Silver Tooth’ Tucker of the Silver Storm, a pirate ship sailing in the Sea of Sorrows, looking for helpless vessels to plunder. Your second in command, Hadwin Rudge, has started a mutiny and is making you walk the plank. To survive, you must swim to the shores of Blackrock Island, a mysterious place filled with danger, and find a way to reclaim the Silver Storm.
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“Kids spend so much of their lives being told what to do that getting to choose is irresistibly appealing… The plot is engaging, the setting well-described, the dangers vivid, plus the Bonus Quest at the end is a treat. The story is kid-appropriate but still entertaining for the adults.”
“My 6 year old had grown tired of bedtime books, but this was a game changer! He loved the fact that he could choose what to do next! He’s asking about the sequel already.”
“Read this book twice already with my almost 8 year old. He loved making his own route through the book and loved even more that each read had a different way. He can’t wait to see how many routes he can find out!”
“This is a real adventure story that engaged my son straight away. The fact that he could determine which action the lead character took next gave him added excitement. We’ve already read the book 3 times just so he could see what would happen if he made different choices! Highly recommended for adventurous minded kids!”
“I found this a really great way of experiencing risk-taking and decision-making and it led to great discussions between us about the consequences of decisions and actions taken. There was also a sense of accomplishment when my son was able to complete the challenge set.”
WHAT IS ADVENTURE QUEST?
Adventure Quest Books are a series of interactive books (sometimes referred to as ‘gamebooks’) aimed at children aged 6 – 10. Each quest in the series is standalone and so the books can be read in any order.
In each book the reader takes control of a different character on an exciting quest, set in a land of magic, dragons, sword-fighting, pirates and more…
The reader will have to make frequent choices, all of which have an impact on how the story progresses. They will have to decide which route to take, which characters to help, and which monsters to fight.
Each book has multiple routes to success and, once finished, can be played again and completed via a different route.
No dice, pens or paper required.
Just the book and your imagination.
“When I was a teenager, I used to read the amazing Fighting Fantasy books by Steve Jackson and Ian Livingstone. I wanted to create something better suited for a younger audience yet retained the same level of danger, excitement and adventure…”
Creator of Adventure Quest